Brain Dump
Like most geeks, I’ve loved computers since I was a kid. My professional career started by writing desktop applications. In time, I found my contributions targeting an ever larger scale of applications – and handling the related obstacles. The two biggest needs I have found regarding successful software development have been understanding all the “links in the chain” in the process of software development, and knowing the technologies. To address the former, I spent time away from coding to engage directly in requirements elicitation, capture, and management. I became a systems engineer. I also spent time as a process engineer – even becoming a certified RUP consultant. Finally, I spent time working with a QA team to create and execute performance tests of a large-scale system. To address the latter challenge, the technologies proper, I returned to my truest love – software engineering. Never one to miss a challenge, I still pursue adventures in design or coding.
Recently, with my spare time I’ve started working on the re-creation of my video game “Fury,” which I originally made in assembler on the Commodore 64. I plan on developing it with .net/XNA. The game was inspired by other C64 classics: “Exodus: Ultima III,” “Archon,” and “Gateway to Apshai.” Otherwise, my C64 game distinguished itself with its real-time ray-tracing for shadowing effects. While I no longer have a demo of my C64 game, happily and coincidentally, somebody made a Java game that approximates my original.













